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Old Mar 06, 2008, 07:54 PM // 19:54   #1
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Default 03/06/08 Update

Edit: This thread deals with PvP changes.

PvE effects go here: http://www.guildwarsguru.com/forum/s...php?t=10263708
PvP vs PvE debates/random QQs go here: http://www.guildwarsguru.com/forum/s...php?t=10263595

Skill Updates

Guild vs. Guild
• Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
• Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.

Assassin
• Shroud of Silence: decreased duration to 1..3 seconds.
• Shadow Prison: decreased duration to 1..7 seconds.
• Dark Prison: decreased duration to 1..6 seconds.
• Siphon Speed: increased recharge to 30 seconds; decreased duration to 5..15 seconds; this skill now recharges 50% faster if cast on a moving foe.
• Augury of Death: increased recharge to 20 seconds.

Mesmer
• Imagined Burden: decreased duration to 8..20 seconds.
• Enchanter's Conundrum: functionality changed to: "For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment spell."
• Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
• Power Lock: decreased recharge to 12 seconds.
• Cry of Frustration: decreased Energy cost to 10.
• Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5..20 seconds; changed functionality to: "Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..20 seconds, and Simple Thievery is replaced by that skill."
• Power Leak: decreased Energy lost to 3..17.

Necromancer
• Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy."
• Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
• Enfeeble: decreased casting time to .25 seconds; increased duration to 10..30 seconds.
• Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe."
• Strip Enchantment: functionality changed to: "Remove 1..2 enchantments from target foe. If an enchantment is removed, you steal 5..65 Health."
• Weaken Armor: decreased casting time to 1 second; this skill now affects all adjacent foes.
• Plague Sending: decreased Energy cost to 1.
• Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: "For 0..4 second[s], all of target foe's attributes are set to 0."
• Rip Enchantment: functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5..25 seconds."
• Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
• Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds.

Elementalist
• Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
• Glyph of Energy: decreased Energy reduction to 10..35; canceled spells now count as a use of the Glyph's effect.
• Ward Against Melee: increased recharge to 30 seconds.
• Blinding Flash: decreased duration to 3..8 seconds.
• Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
• Flame Djinn's Haste: decreased duration to 8..14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
• Rodgort's Invocation: increased recharge to 8 seconds.
• Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10..100 lightning damage and that foe has Cracked Armor for 5..20 seconds if it hits. This spell has 25% armor penetration."
• Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5..50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1..9 Energy. This spell has 25% armor penetration."
• Aftershock: removed the long aftercast.
• Ward Against Melee: removed the long aftercast.
• Ward Against Foes: removed the long aftercast.
• Inferno: removed the long aftercast.
• Flame Burst: removed the long aftercast.
• Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
• Crystal Wave/Teinai's Crystals: removed the long aftercast.
• Shockwave: removed the long aftercast.
• Double Dragon: removed the long aftercast.

Monk
• Heal Party: increased casting time to 2 seconds.
• Guardian: increased recharge time to 4 seconds.
• Reversal of Damage: decreased recharge time to 3 seconds.
• Symbol of Wrath/Kirin's Wrath: removed the long aftercast.

Warrior
• Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
• Axe Rake: decreased adrenaline cost to 5 strikes.
• Axe Twist: decreased adrenaline cost to 5 strikes.
• Gash: decreased adrenaline cost to 6 strikes.
• "Shields Up!": increased armor gain to 60; functionality changed to: "For 5..11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
• "Watch Yourself!": functionality changed to: "Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack[s]."
• Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline."
• Sprint: decreased recharge time to 15 seconds.
• Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1..3

Ranger

• Pin Down: decreased recharge time to 8 seconds.
• Crippling Shot: increased recharge time to 2 seconds.
• Hunter's Shot: decreased activation time to 1 second.

Dervish
• Pious Assault: increased activation time to normal weapon attack activation time.
• Mystic Regeneration: decreased duration to 5..20 seconds; increased recharge time to 12 seconds.
• Wounding Strike: functionality changed to: "If this attack hits, target foe suffers from Bleeding for 5..20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5..20 seconds."
• Grenth's Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.

Paragon
• Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds.
• Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45..110 Health.
• Barbed Spear: decreased adrenaline cost to 2 strikes.
• Blazing Spear: decreased adrenaline cost to 6 strikes.

Ritualist
• Ancestors' Rage: decreased damage dealt to 5..110.
• Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds.
• Death Pact Signet: now resurrects party member with 15..100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.
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Old Mar 06, 2008, 08:01 PM // 20:01   #2
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Overall nice and very interesting changes.
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Old Mar 06, 2008, 08:02 PM // 20:02   #3
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-_- meta changed again i guess...
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Old Mar 06, 2008, 08:03 PM // 20:03   #4
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Can you put a space between changes so its easier to read?
and SoR its an increase in healing. x.x

Cry of Frustration buff = win

All PBAoE spell buff = win
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Old Mar 06, 2008, 08:03 PM // 20:03   #5
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That looks... RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing brilliant. NO MORE FAKEY AEGIS!!
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Old Mar 06, 2008, 08:04 PM // 20:04   #6
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Hmmm... This'll change tactics quite abit, and yay for Meta change (HP nerf = </3)
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Old Mar 06, 2008, 08:07 PM // 20:07   #7
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Why screw with heal party?
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Old Mar 06, 2008, 08:10 PM // 20:10   #8
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Just looked at the list again, im going to start crying everytime I see a necromancer now. As a warrior that means im going to /sit

Enfeeble is imba
Wail of Doom = Screw over anyone
Foul Feast = Draw conditions that gains energy?
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Old Mar 06, 2008, 08:12 PM // 20:12   #9
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Seems pretty solid. Nice one guys. I'll reserve further comments until I've played a few matches...
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Old Mar 06, 2008, 08:13 PM // 20:13   #10
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Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: "For 0..4 second[s], all of target foe's attributes are set to 0."

.........what....?

and no change to HC healers, gee thanks.

least shadow stepping and dervs were fixed...more or less
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Old Mar 06, 2008, 08:16 PM // 20:16   #11
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you mind at least returning HP to its original healing at 2s cast instead of completely shitting on the skill?

derv spike was NOT addressed. it required a simple change of flipping round the effects of grenth and instead we get this change that does absolutely nothing.

dervspike is actually going to be stronger seeing as you decided to nerf every form of party prot, small prot and party healing. jesus, i think this is actually worse than all the other skill balances so far. at least those had some nice points, this is just all shit
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Old Mar 06, 2008, 08:18 PM // 20:18   #12
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Quote:
Originally Posted by Berek
Almost ALL nerfs. Great. GG Anet.
Stop looking with you're eyes closed please.

Very interesting changes and a lot of problems were taken care off(Glyphs, gtfo assassins *cheers*, Dervishes, ultra-Guardian etc) The Necromancer changes are especially interesting, seems they want to steer the class into high-end PvP as well. The Mesmer and Warrior also got a lot of fancy stuff (Finally a Sprint buff!)

But VoD..guess we have to see how this works out...again. But, I'm sure this makes a LOT of players excited again and very happy. I know I am.
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Old Mar 06, 2008, 08:20 PM // 20:20   #13
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Excellent update.

And honestly, the game wouldn't be hurt if Anet took assassins out of pvp period. There's a reason the post is in the Gladiator section of the forums, so don't post retarded comments like "we eles can't do anything now." There's another section for pve.
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Old Mar 06, 2008, 08:22 PM // 20:22   #14
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blood spike any 1 ??






• Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
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Old Mar 06, 2008, 08:23 PM // 20:23   #15
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Seems apparent that they are attempting to make weakness a viable form of shutting down melee over blindness. The update certinly closes the gap a bit.

I'm happy to see the follow Nerfs:
-Shroud of Silence.
-Shadow Prison.
-Siphon Speed. (I actually like the new conditional).

About time GoLE got nerfed as well, though Ironic because I just wrote an interrupter guide for some of my Alliance memebers that are starting to PvP and I am going to have to send out a retraction regarding that in particular.

I'm actually a bit excited to see the upcoming shifts in the Meta game.
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Old Mar 06, 2008, 08:27 PM // 20:27   #16
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Excellent update.

But why'd they nerf my dear cripshot? Thats one less crippled noob/per sec.
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Old Mar 06, 2008, 08:29 PM // 20:29   #17
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Very nice update.

I even like the HP nerf just because I hate playing the HB bar and now maybe fewer people will whine for it. I will miss my fun overpowered Guardian though.

Also, RIP cast canceling. It had to go, but I will miss laughing at wasted dshots.

GG on sins, can we delete them yet?

GG on overkilling Grenth's.

Most of the rest is nice as well, maybe necs will get some play.

Last edited by Kelson; Mar 06, 2008 at 08:46 PM // 20:46..
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Old Mar 06, 2008, 08:32 PM // 20:32   #18
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Quote:
Originally Posted by Yue
Excellent update.

And honestly, the game wouldn't be hurt if Anet took assassins out of pvp period. There's a reason the post is in the Gladiator section of the forums, so don't post retarded comments like "we eles can't do anything now." There's another section for pve.
qft

Main change that stands out as stupid is EC as apparantly the damage stacks now?
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Old Mar 06, 2008, 08:33 PM // 20:33   #19
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/dance

Yay, assassin nerfs.

/dance.

I believe that needed doing.
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Old Mar 06, 2008, 08:35 PM // 20:35   #20
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Lightning Orb now causing cracked armor is a bit random but might make some interesting spike assist play. Having a nonelite mindblast for air eles may not be such a hot idea though. Not sure if blindbots are really going to make it back into the meta even with these changes. Great updates all around though I think alot of people are still looking forward to the shadow step changes. Expecting two copies of ward now though...
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